Tag: VR

A bunch of room scale VR prototypes

I’ve had an HTC Vive for 5 – 6 months now and I’ve been frantically prototyping things whenever I get the chance (very much like the Google Daydream team…

The non-viewable area in VR : using the periphery to enhance immersion

I originally wrote this post in late November 2015, but decided not to publish it because I felt like it was a temporary kludge. Then, in early May…

Extracting the audio & stereo pair from Cardboard Camera 3D panoramic images

Update: I’ve made a web app that splits/joins Cardboard Camera images here: http://cctoolkit.vectorcult.com/ The source is here: https://bitbucket.org/pansapiens/cardboardcam Today Google released a new 3D photo app for VR – Cardboard…

Pssst – wanna try an alpha ? A work-in-progress rogue-lite for Cardboard VR

Here’s something I’ve been working on for several months now, designed specifically for Google Cardboard. It’s a turn-based “rogue-lite” dungeon crawler, set on an abandoned space station. You…

Photospheres in Unity – an example project for Google Cardboard

I’ve noticed people asking in a few places how to view photospheres or 360-degree panoramic photos in their own Unity app, so I thought I’d create an example…